AI Insights · Timothy · April 2022
Top 5 Military Games on Android in Greece: Q1 2022 Performance
An overview of the performance metrics for the top 5 military games on Android in Greece during Q1 2022, including insights on downloads, revenue, and active users.
In Q1 2022, the top 5 military games on the Android platform in Greece showed varied performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Top War: Battle Game from RiverGame demonstrated a significant fluctuation in weekly revenue, peaking at around $12.2K in late January. Weekly downloads saw a notable rise mid-quarter, reaching 4.1K in early February, while weekly active users increased from 4.7K to a peak of 12.9K in the same period before stabilizing around 9.7K towards the end of March.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. saw a steady decline in weekly revenue, dropping from approximately $10K at the start of the quarter to around $3.7K by mid-March, with a slight recovery to $5.5K by the end of the quarter. Weekly downloads followed a downward trend, decreasing from 2.3K to just over 1.2K. Weekly active users also saw a decline from 29K to 23K within the quarter.
Warpath: Ace Shooter by LilithGames experienced a steady increase in weekly revenue, peaking at $4.3K in the final week of March. Weekly downloads showed an upward trend, reaching 720 in the last week of March. Active users rose from 2.4K to 3.6K over the quarter.
Gunship Battle Total Warfare from JOYCITY Corp. had a varied performance in weekly revenue, starting at $3.2K and ending at $1.5K. Weekly downloads remained relatively low but stable, with a slight increase from 70 to 131. Active users fluctuated slightly but ended the quarter at a consistent 399.
Supremacy 1914 - WW1 Strategy by Bytro Labs showed a significant increase in weekly revenue, peaking at $2.5K towards the end of January. Weekly downloads saw a spike to 8.2K in late January but fluctuated throughout the quarter, ending at 3.5K. Active users increased from 1.7K to a peak of 8.6K, stabilizing around 6K by the end of March.
For more detailed insights and data, visit Sensor Tower.